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This underground forest was created by mankind during the ice age, and abandoned when humanity returned to the surface. The preservation system is still functioning to this day, and while it may look like a secluded paradise at a glance, this mutant-inhabited world is ruled by one principle: survival of the fittest.
— Forest Area • Blaster Master Zero Website

Area 1, sometimes known as the Forest Area, is the first stage of Blaster Master, Blaster Master: Enemy Below, and Blaster Master Zero. It is a forest filled with several underground tunnels and water pits. Area 1 is connected to Area 2 in all appearances, requiring the Hyper Shot in Blaster Master and Blaster Master Zero or the Hi-Jump in Blaster Master: Enemy Below. Area 1 is also connected to Area 4 in Blaster Master and Blaster Master Zero, requiring the Hover Pack or the Jump Booster as an alternative in the latter game to access. In Blaster Master: Enemy Below, it is connected to Area 5 instead.

Blaster Master Zero[]

Enemies[]

Sideview[]

Mutant Mutant 1-1A.png Mutant 1-2A.png Mutant 1-3A.png Mutant 1-4A.png Mutant 1-5A.png Mutant 1-6A.png Mutant 1-7A.png Mutant 1-8A.png Mutant 1-9A.png Mutant 1-10A.png Mutant 1-11A.png Mutant 1-12A.png Mutant 1-13A.png
Blaster Rifle 5 3 2 6 2 5 2 3 1 2 2 10 N/A
Normal Shot 3 2 1 3 1 3 1 2 1 1 1 5 N/A
Missile 2 1 1 2 1 2 1 1 1 1 1 3
Thunder 1 1 1 1 1 1 1 1; 2 1 1 1 2; 5
Hyper Shot/Laser 2 1 1 2 1 2 1 1 1 1 1 3 8
Missile 1 1 1 1 1 1 1 1 1 1 1 2 6
Thunder 1 1 1 1 1 1 1 1; 2 1 1 1 2; 5 4
H. Missile 1 1 1 2 1 1 1 1 1 1 1 2 7
Crusher Shot/Laser 1 1 1 1 1 1 1 1 1 1 1 2 6
Missile/Maximum 1 1 1 1 1 1 1 1 1 1 1 2 4
Thunder 1 1 1 1 1 1 1 1; 2 1 1 1 1; 5 4
H. Missile 1 1 1 1 1 1 1 1 1 1 1 2 5
Spark 1 1 1 1 1 1 1 1 1 1 1 1 4
Shield. M 1; 5 1; 3 1; 2 1; 6 1; 2 1; 5 1; 2 1; 3 1 1; 2 1; 2 2; 10 4; 32
Cannon 1 1 1 1 1 1 1 1 1 1 1 1 2; 3
Destroyer Mode[]
Mutant Mutant 1-1A.png Mutant 1-2A.png Mutant 1-3A.png Mutant 1-4A.png Mutant 1-5A.png Mutant 1-6A.png Mutant 1-7A.png Mutant 1-8A.png Mutant 1-9A.png Mutant 1-10A.png Mutant 1-11A.png Mutant 1-12A.png Mutant 1-13A.png
Blaster Rifle 14 14 10 20 2 14 2 18 1 2 2 10 N/A
Normal Shot 7 7 5 10 1 7 1 9 1 1 1 5 N/A
Missile 4 4 3 5 1 4 1 5 1 1 1 3
Hyper Shot 4 4 3 5 1 4 1 5 1 1 1 3 8
Missile 3 3 2 4 1 3 1 3 1 1 1 2 6
Shield. M 3; 14 3; 14 2; 10 4; 20 1; 2 3; 14 1; 2 3; 18 1 1; 2 1; 2 2; 10 6; 32
Crusher Shot/Laser 3 3 2 4 1 3 1 3 1 1 1 2 6
Missile/Maximum 2 2 2 3 1 2 1 3 1 1 1 2 4
Thunder 2 2 1 2 1 2 1 2; 9 1 1 1 1 4
H. Missile 2 2 2 3 1 2 1 3 1 1 1 2 5
Spark 2 2 1 2 1 2 1 2 1 1 1 1 4
Shield. M 2; 14 2; 14 2; 10 3; 20 1; 2 2; 14 1; 2 3; 18 1 1; 2 1; 2 2; 10 4; 32
Cannon 1; 2 1; 2 1 1; 2 1 1; 2 1 1; 2 1 1 1 1 2; 3

Top-Down View[]

Mutant Mutant 1-1D.png Mutant 1-2D.png Mutant 1-3D.png Mutant 1-4D.png Link=Vios Link=Vios Link=Vios Mutant 1-8D.png
Blaster 6 12 2 6 14 24 12
Long Range 3 6 1 3 7 12 6
Penetrator 3 3 1 3 7 12 3
Diffusion 2; 1 6; 3 1 2; 1 4; 2 6; 3 6; 3
Auto 15 30 3 15 35 60 30
Reflect 3; 2 3; 2 1 N/A 3; 2
Striker 2 3 1 2 4 6 3
Flame 8 15 2 8 18 30 15
Wave 6; 2 6; 2 1* 6; 2 14; 5 24; 8 6; 2
Grenade Bomb 1 2 1 1 3 4 2

*This Gun Level is twice as effective as expected.

Destroyer Mode[]
Mutant Mutant 1-1D.png Mutant 1-2D.png Mutant 1-3D.png Mutant 1-4D.png Link=Vios Link=Vios Link=Vios Mutant 1-8D.png
Blaster N/A N/A 8 12 14 48* N/A
Long Range N/A N/A N/A N/A 7 N/A N/A
Penetrator N/A N/A N/A N/A N/A N/A N/A
Diffusion N/A 6; 3 N/A N/A N/A N/A N/A
Auto N/A N/A N/A N/A N/A 60 N/A
Reflect N/A N/A N/A N/A N/A N/A N/A
Striker N/A N/A N/A N/A N/A N/A N/A
Flame N/A N/A N/A 15 N/A N/A 15
Wave N/A N/A 8; 3 N/A N/A N/A N/A
Grenade Bomb 1 2 2 2 3 4 2

*This Gun Level is half as effective as expected.

Bosses[]

Name Thousand Vios Drap Trappers Mother Brain
Image Mutant 1-5D.png Mutant 1-6D.png Mutant 1-7D.png Drap Trappers 1.png Drap Trappers 2.png Drap Trappers 3.png Link=Mother Brain Mother Brain 2.png
Blaster 6 14 24 60 60 80 3 200 4
Long Range 3 7 12 30 30 40 2 100 2
Penetrator 3 7 12 30 30 40 2 100 2
Diffusion 2; 1 4; 2 6; 3 15; 6 15; 6 20; 8 2; 1 100; 38 2; 1
Auto 15 35 60 150 150 200 6 250* 4*
Reflect N/A
Striker 2 4 6 15 15 20 1 50 1
Flame 8 18 30 75 75 100 3 63* 2*
Wave 6; 2 14; 5 24; 8 60; 20 60; 20 80; 27 3; 1 200; 67 2; 1
Grenade Bomb 1 3 4 10 10 14 1 17 1

*This Gun Level is twice as effective as expected.

Destroyer Mode[]

Name Thousand Vios Drap Trappers Mother Brain
Image Mutant 1-5D.png Mutant 1-6D.png Mutant 1-7D.png Drap Trappers 1.png Drap Trappers 2.png Drap Trappers 3.png Link=Mother Brain Mother Brain 2.png
Blaster 12 14 48* 120* 120* 160* 3 300 N/A
Long Range N/A 7 N/A N/A N/A N/A 2 N/A N/A
Penetrator N/A N/A N/A 30 N/A N/A 2 N/A N/A
Diffusion N/A N/A N/A N/A 30; 11 N/A 2; 1 N/A N/A
Auto N/A N/A 60 N/A N/A 200 6 375** N/A
Reflect N/A
Striker N/A N/A N/A N/A N/A N/A 1 N/A N/A
Flame 15 N/A N/A N/A N/A N/A 3 N/A N/A
Wave N/A N/A N/A N/A N/A N/A 3; 1 N/A N/A
Grenade Bomb 2 3 4 10 10 14 1 25 1

*This Gun Level is half as effective as expected.
**This Gun Level is twice as effective as expected.

Items[]

Related Quotes[]

Is this... one of those underground forest areas they made during the last ice age? (Hundreds of years have passed, but the ecosystem is alive and well... It would seem that the preservation system is still functioning somehow.) Better still keep my guard up... Never know what could still be here.
— Jason • Blaster Master Zero
Fred's signal was definitely being transmitted from the Forest Area... ("RECEIVER" was being displayed on the monitor. I guess I'm pretty lucky that SOPHIA has a functionality like this. With the RECEIVER, I'm able to get a general idea of where Fred is.) I can't help but wonder how SOPHIA can track his signal, though... (Then again, I don't really know how ANYTHING in this machine works yet.)
— Jason • Blaster Master Zero
Looks like Fred's signal isn't coming from the Forest Area anymore... (Let's see... looks like it's coming from some kind of residential area.) That is actually pretty close by. OK, let's get this show on the road!
— Jason • Blaster Master Zero
Jason: (SOPHIA III - a tank vehicle bearing the name of Eve's home planet. It was created as a battle tank that could destroy the mutant threat that is plaguing many planets. It's made to operate automatically, but it also has a "Blaster Rifle," a weapon that needs to be operated by hand. From a perpetual motion system to an auto-repair function, this tank sure has a lot of features. It even has a support bot that helps it perform emergency maintenance. The bot activates when SOPHIA's AI has a tough time handling the situation at hand.)
Eve: That should pretty much sum up all the info I have on SOPHIA. If you have any questions, I'd be happy to answer them.
Jason: Well, there is one thing... Up until now, SOPHIA's been fighting against mutants, right?
Eve: Yup, that's right.
Jason: So... when in the world did the mutants and SOPHIA come to this planet anyway?
Eve: Hmm... I would say... they probably arrived hundreds of years ago.
Jason: Hundreds of years ago? It's crazy to think they've been here so long.
Eve: Due to a twist in the dimensions of space, by physically traveling between my home planet and the earth... It seems like a rift in the axis of time was created that reversed the flow of time... couldn't tell you how or why, though.
Jason: Rifts in the axis of time, huh? Solving a mystery like that is definitely out of my league... Although, speaking of mysteries, I remember reading about an unidentified comet that hit the earth hundreds of years ago...
Eve: Makes me wonder if that's how the mutants came here. But, that would mean the Mutant Lord has been dormant this whole time... When we pursued the mutants to Earth, I feel like it wasn't that long ago.
Jason: I see... so that's how it went. (Poor thing had been fighting by itself for a long time. Thank you, SOPHIA.)
— SOPHIA and the mutants; Revisit Area 1 (Talk with Eve)
A map of the Forest Area (Press R on the Weapon Select Screen to view)
— MAP 1 • Blaster Master Zero

Other Appearances[]

Blaster Master: Enemy Below[]

Boss[]

  • Giant Cannibal Flower

Items[]

Trivia[]

  • Area 1 is the only Area in Blaster Master Zero that can hold more than one Life Up.
    • This only occurs in Destroyer Mode due to the Life Ups of Area 7 and Area 8 being moved into both of Area 1's mid-boss dungeons and displacing their standard rewards.
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