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Area 9, also called the Alternate Dimension Area, is the final area of Blaster Master Zero. The Alternate Dimension Area contains locational and gravitational anomalies, mostly keeping a similar theme, but also having themes similar to previous areas. Three Keys need to be obtained in order to unlock the final area.

Unlike the loading screens for the earlier areas, which all marked locations inside of the earth, the loading screen for Area 9 does not point to any location at all. The Alternate Dimension Area is not connected to any of the previous eight areas, and there is no way to return to them.

Criteria[]

Unlike other Areas, which usually require defeating the mutant boss and obtaining their upgrade in order to access the next Area (excluding Skeleton Boss, who doesn't give an upgrade, instead allowing the player to access Area 8 simply by defeating him), Area 9 has additional criteria in order to get there. The player must obtain all of the collectible items in Areas 1-8; missing any one item will result in obtaining the bad ending: Eve will leave Jason, saying that she cannot stay and needs to help stop the mutants from causing havoc elsewhere, after which the credits roll. In a post-credits stinger, the player will see Eve inside of an infected SOPHIA III, where she will hint to the player the need to collect every item by saying "Maybe if we just had some equipment or data, maybe things would have turned out differently..." After thinking to herself about the Mutant Core and its immense power, she makes an apology to Jason, and goes to flip SOPHIA III's self-destruct switch in a suicide attempt to damage the Core.

Should the player have collected all of the game's items up until this point, there will be a cutscene in-between the defeat of the Underworld Lord and the appearance of the Multidimensional Overlord. The cutscene that occurs after returning to the surface will also be different, with Eve giving Jason a hug and forcing him to fall unconscious. Eve leaves, but instead of the credits rolling, Jason eventually wakes up and realizes that Fred is still with him; Fred then creates a wormhole that leads Jason to a similar Metal Attacker, SOPHIA ZERO. From there, Jason takes control of SOPHIA ZERO and, with Fred's wormhole powers, arrives at Area 9. Once in Area 9, there is no turning back.

General Information[]

In the Alternate Dimension Area, it is the player's goal to obtain Keys 3-5 in order to access to last portion of the Area. In order to obtain these Keys, the player must refight most of the various mutant bosses. While Area 9 does have a map, it is not required, unlike the maps before it.

Once all of the Keys are obtained, the player can unlock the three shutters and access the last area, where the player will come across the final dungeon, and a fight against the infected SOPHIA, Invem Sophia. On foot, this fight is impossible to win. It instead becomes more of a chase sequence, where the player has to backtrack through the dungeon while being assaulted by Invem Sophia. Once the player has exited the dungeon, a new fight against Invem Sophia occurs, this time a proper fight, with the player now in the SOPHIA ZERO to even the playing field.

Enemies[]

Sideview[]

Mutant Blaster Rifle H. Missile Booster
Mutant 2-2A.png 6 1 1
Mutant 5-1A.png 2 1 1
Mutant 1-8A.png 3 1 1
8 1 1
Mutant 1-4A.png 6 1 1
Mutant 1-9A.png 1 1 1
Mutant 1-6A.png 5 1 1
Mutant 1-12A.png 10 1 1
Mutant 1-5A.png 2 1 1
Mutant 1-7A.png 2 1 1
Mutant 2-3A.png 4 1 1
Mutant 6-1A.png 8 1 1
Mutant 3-1A.png 18 2 2; 1
Mutant 8-1A.png 12 2 2; 1
Mutant 1-2A.png 3 1 1
Mutant 2-1A.png 4 1 1
Mutant 1-10A.png 2 1 1
Mutant 1-11A.png 2 1 1
Mutant 8-2A.png 12 2 2; 1
Mutant 1-1A.png 5 1 1

All weapons not listed in the above table (Crusher Shot, Laser Shot, Maximum Shot, Acceleration Blast, Warhead Missiles, Thunder Breaker, Spark Tackle, and Shield Mine) are capable of defeating all of the listed enemies in a single hit, making their inclusion in the table redundant.

Mutant Skeleton Boss 8.png Skeleton Boss 7.png
Blaster Rifle N/A 18 1500*
Crusher/Laser 3 1 25
Maximum 2 1 19
Cannon 2 1 13; 19
A. Blast 1 1 1
Missile 4 1 38
Thunder 3; 1 1 25; 5
H. Missile 16 2 150
Spark 3 1 25
Shield. M 4 1 38
Booster 16; 8 2; 1 150*; 75*

*Value assumed based on presumed damage of attack and health of enemy.

Destroyer Mode[]

Mutant Blaster Rifle H. Missile Booster
Mutant 2-2A.png 6 1 1
Mutant 5-1A.png 6 1 1
Mutant 1-8A.png 18 2 2; 1
20 2 2; 1
Mutant 1-4A.png 20 2 2; 1
Mutant 1-9A.png 1 1 1
Mutant 1-6A.png 14 2 2; 1
Mutant 1-12A.png 10 1 1
Mutant 1-5A.png 2 1 1
Mutant 1-7A.png 2 1 1
Mutant 2-3A.png 32 4 4; 2
Mutant 6-1A.png 12 2 2; 1
Mutant 3-1A.png 20 2 2; 1
Mutant 8-1A.png 32 4 4; 2
Mutant 1-2A.png 14 2 2; 1
Mutant 2-1A.png 4 1 1
Mutant 1-10A.png 2 1 1
Mutant 1-11A.png 2 1 1
Mutant 8-2A.png 2 1 1
Mutant 1-1A.png 14 2 2; 1

All weapons not listed in the above table (Crusher Shot, Laser Shot, Maximum Shot, Acceleration Blast, Warhead Missiles, Thunder Breaker, Spark Tackle, and Shield Mine) are capable of defeating all of the listed enemies in a single hit, making their inclusion in the table redundant.

Mutant Skeleton Boss 8.png Skeleton Boss 7.png
Blaster Rifle N/A 18 1500*
Crusher/Laser 134 1 25
Maximum 100 1 19
Cannon 67; 100* 1 13; 19
A. Blast 5 1 1
Missile 200 1 38
Thunder 134*; 27* 1 25; 5
H. Missile 800 2 150
Spark 134* 1 25
Shield. M 200 1 38
Booster 800*; 400* 2; 1 150*; 75*

*Value assumed based on presumed damage of attack and health of enemy.

Top-Down View[]

Mutant
Blaster 6
Long Range 3
Penetrator 3
Diffusion 2; 1
Auto 15
Reflect 3; 2
Striker 2
Flame 8
Wave 6; 2

Destroyer Mode[]

Mutant
Blaster N/A
Long Range N/A
Penetrator N/A
Diffusion N/A
Auto N/A
Reflect N/A
Striker N/A
Flame N/A
Wave N/A
Grenade Bomb 1
Ignition Bomb 1
Remote Blast 1

Bosses[]

Map 9 Dungeon[]

Name Mother Brain Mother Brains
Image Link=Mother Brain Mother Brain 2.png Link=Mother Brain Mother Brain 2.png
Blaster 200 4 400 4
Long Range 100 2 200 2
Penetrator 100 2 200 2
Diffusion 100; 38 2; 1 200; 2; 1
Auto 250* 4* 500* 4*
Reflect N/A
Striker 50 1 100** 1
Flame 63* 2* 125* 2*
Wave 200; 67 2; 1 400; 133 2; 1
Grenade Bomb 17 1 34 1
Ignition Bomb 13 1 25 1
Remote Blast 20 1 40 1

*This Gun Level is twice as effective as expected.
**As Striker can hit both targets at the same time, provided they're both vulnerable, 100 is the maximum amount of shots to defeat, with the minimum being 50.

Key 3 Dungeon[]

Name Drap Trappers Photophage Ancient Freeze
Image Drap Trappers 1.png Drap Trappers 2.png Drap Trappers 3.png Photophage.png Ancient Freeze 1.png Ancient Freeze 2.png Mutant 6-1D.png
Blaster 60 60 80 3 16 per 32 16 4*
Long Range 30 30 40 2 8 per 16 8 2*
Penetrator 30 30 40 2 8 per 16 8 2*
Diffusion 15; 6 15; 6 20; 8 2; 1 8 per; 4 per 4*; 2* 2*; 1* 1*
Auto 150 150 200 6 20 per 40* 40 10*
Reflect N/A 4 per*; 2 per* 8*; 4* 8; 4 2*; 1*
Striker 15 15 20 1 1 per* 8 2* 2
Flame 75 75 100 3 20 per 40 20 5*
Wave 60; 20 60; 20 80; 27 3; 1 16 per; 6 per 32; 11 16; 6 8; 3
Grenade Bomb 10 10 14 1 2 3 2 1
Ignition Bomb 8 8 10 1 1 2 1 1
Remote Blast 12 12 16 1 2 2 1 1

*This Gun Level is twice as effective as expected.

Key 4 Dungeon[]

Name Crabullus Antibody Cell Venom Master
Image Crabullus 5.png Crabullus 6.png Crabullus 7.png
Blaster 240 24 100* 12* 160* 8*
Long Range 120 12 50* 6* 160 4*
Penetrator 30* 6* 50* 6* 160 2*
Diffusion 120; 44 7; 5 50*; 19* 6*; 3* 40*; 16* 4*; 2*
Auto 300* 30* 250* 30* 400* 10*
Reflect 60*; 24* 12; 5 N/A 80*; 32* 4*; 2*
Striker 60 6 25* 3* 80 4
Flame 300 15* 125* 15* 400 10*
Wave 240; 80 24; 8 200; 67 24; 8 320; 107 16; 6
Grenade Bomb 20 2 17 2 27 2
Ignition Bomb 15 2 13 2 20 1
Remote Blast 24 1 20 1 32 1

*This Gun Level is twice as effective as expected.

Key 5 Dungeon[]

Name Hard Shell Crabularva Spark Salamander
Image Hard Shell.png Hard Shell 2.png Hard Shell 3.png Crabularva 1.pngCrabularva 6.png Spark Salamander 7.png
Blaster 80* 4 4 100 per 110*
Long Range 80 2 2 50 per 110
Penetrator 80 1* 1* 25 per* 110
Diffusion 80; 32 2; 1 2; 1 12 per*; 5 per* 55*; 21*
Auto 200* 5* 5* 125 per* 275*
Reflect 80; 32 1* 1* 50 per; 20 per N/A
Striker 40 1 1 25 per 55
Flame 200 3* 3* 125 per 69*
Wave 160; 54 2*; 1* 2*; 1* 100 per; 34 per 220; 74
Grenade Bomb 14 1 1 9 per 19**
Ignition Bomb 10 1 1 7 per 14**
Remote Blast 16 1 1 10 per 22**

*This Gun Level is twice as effective as expected.
**This is only possible in Nintendo Switch multiplayer, as sub-weapon Capsules cannot be obtained during this fight through any other means.

Last Boss[]

Name Invem Sophia
Image
Blaster Rifle 5000* 3
Crusher/Laser 84 1
Maximum 63 1
Cannon 43; 63* 1
A. Blast 3** 1
Missile 125 1
Thunder 84*; 17* 1
H. Missile 500 1
Spark 84 1
Shield. M 125 1
Booster 500*; 250* 1

*Value assumed based on presumed damage of attack and health of boss.
**This is only possible in EX Character Mode, as Invem Sophia will not attempt to fly away if the player charges an Acceleration Blast, and additionally doesn't have the eject prompt that makes it temporarily immune to damage.

Destroyer Mode[]

Map 9 Dungeon[]

Name Mother Brain Mother Brains
Image Link=Mother Brain Mother Brain 2.png Link=Mother Brain Mother Brain 2.png
Blaster 300 N/A 400 N/A
Long Range N/A N/A N/A N/A
Penetrator N/A N/A N/A N/A
Diffusion N/A N/A N/A N/A
Auto 375* N/A 500* N/A
Reflect N/A N/A N/A N/A
Striker N/A N/A N/A N/A
Flame N/A N/A N/A N/A
Wave N/A N/A N/A N/A
Grenade Bomb 25 1 34 1
Ignition Bomb 19 1 25 1
Remote Blast 30 1 40 1

*This Gun Level is twice as effective as expected.

Key 3 Dungeon[]

Name Drap Trappers Photophage Ancient Freeze
Image Drap Trappers 1.png Drap Trappers 2.png Drap Trappers 3.png Photophage.png Ancient Freeze 1.png Ancient Freeze 2.png Mutant 6-1D.png
Blaster 120* 120* 160* 3 36 per 32** 16** N/A
Long Range N/A N/A N/A 2 9 per** 16** 8** N/A
Penetrator 30 N/A N/A 2 N/A 16** 8** N/A
Diffusion N/A 30; 11 N/A 2; 1 N/A 16**; 7** 8**; 4** N/A
Auto N/A N/A 200 6 N/A 80** 40** N/A
Reflect N/A N/A N/A N/A N/A 16**; 7** 8**; 4** N/A
Striker N/A N/A N/A 1 N/A 16 8 N/A
Flame N/A N/A N/A 3 N/A 40** 20** 12
Wave N/A N/A N/A 3; 1 N/A 64; 22 32; 11 N/A
Grenade Bomb 10 10 14 1 3 per 6 4 2
Ignition Bomb 8 8 10 1 3 per 4 2 2
Remote Blast 12 12 16 1 4 per 3 2 1

*This Gun Level is half as effective as expected. **This Gun Level is twice as effective as expected.

Key 4 Dungeon[]

Name Crabullus Antibody Cell Venom Master
Image Crabullus 5.png Crabullus 6.png Crabullus 7.png
Blaster 400 N/A 350* N/A N/A 6
Long Range N/A N/A 175* N/A N/A 3
Penetrator N/A N/A 175* N/A N/A 3
Diffusion N/A N/A 175*; 64* N/A N/A 3; 2
Auto N/A N/A 875* N/A N/A 15
Reflect 100*; 40* N/A N/A N/A 25; 10 N/A
Striker N/A N/A 88* N/A N/A N/A
Flame N/A N/A 438* N/A N/A N/A
Wave N/A N/A N/A 24; 8 N/A N/A
Grenade Bomb 34 6 59** 2 N/A 1
Ignition Bomb 25 5 44** 2 N/A 1
Remote Blast 40 3 70*** 1 N/A 1

*This Gun Level is twice as effective as expected.
**Values are theoretical.
***This is only possible in Nintendo Switch multiplayer, as sub-weapon Capsules cannot be obtained during this fight through any other means.

Key 5 Dungeon[]

Name Hard Shell Crabularva Spark Salamander
Image Hard Shell.png Hard Shell 2.png Hard Shell 3.png Crabularva 1.pngCrabularva 6.png Spark Salamander 7.png
Blaster N/A 4 4 100 per 320
Long Range N/A 2 2 N/A N/A
Penetrator N/A 1* 1* N/A N/A
Diffusion N/A 2; 1 2; 1 N/A N/A
Auto N/A 5* 5* N/A N/A
Reflect N/A 2 2 N/A N/A
Striker N/A 1 1 N/A N/A
Flame N/A 3* 3* N/A N/A
Wave N/A 2*; 1* 2*; 1* N/A 320; 107
Grenade Bomb 17 1 1 9 per 27**
Ignition Bomb 13 1 1 7 per 20***
Remote Blast 20 1 1 10 per 32***

*This Gun Level is twice as effective as expected.
**Value is theoretical.
***This is only possible in Nintendo Switch multiplayer, as sub-weapon Capsules cannot be obtained during this fight through any other means.

Last Boss[]

Name Invem Sophia
Image
Blaster Rifle 8000* 3
Crusher/Laser 134 N/A
Maximum 100 N/A
Cannon 67; 100 N/A
A. Blast 5** N/A
Missile 200 N/A
Thunder 134*; 27* N/A
H. Missile 800 N/A
Spark 134 N/A
Shield. M 200 N/A
Booster 800*; 400* N/A

*Value assumed based on presumed damage of attack and health of boss.
**Value is theoretical.

Items[]

  • Map 9
  • Key 3
  • Key 4
  • Key 5

Related Quotes[]

What IS this place...? (I emerged from the wormhole and into this strange space that was an amalgamation of a bunch of different things.) Am I still on Earth? Or somewhere completely different? (Regardless of where I've ended up, I need to look for Eve and SOPHIA.)
— Jason • Blaster Master Zero
Damn, I can't connect... Please be safe, Eve!
— Jason (Talk with Eve) • Blaster Master Zero
... Where in the world am I? (Fred's wormhole brought me here though, so that means that there is no doubt that Eve and SOPHIA must be here somewhere.) Keep it together... I know how I'm gonna find Eve and SOPHIA. (Now to just make sure I didn't overlook anything.)
— Jason • Blaster Master Zero
Jason: SOPHIA...! Oh no, don't tell me a mutant hijacked it! Eve! Are you there?! Please answer me!!
Eve: "Jason...? Is that... you? Why... are you here...?" "... Don't come... any closer..."
Jason: What?! Eve, that's...
— Encounter Invem SOPHIA
Eve: "I'm so sorry... after all you did for me..." "In the end... I wasn't able to protect you... or anyone else..." "There's no way to stop the Core now..." "... Please, Jason... Destroy SOPHIA and me..."
Jason: What?! There's no way I could do something like that!! ... I won't let you die!
Eve: "It has completely taken over SOPHIA... we can't take it back..." "I don't... want to see SOPHIA destroy this planet..." "So, please... destroy us..."
— Destroy us
Eve?! EVE?! DAMN IT! What am I gonna do?!
— Jason • Blaster Master Zero
... Jas... son......
— Eve (Talk with Eve) • Blaster Master Zero
(It let out a huge blast of smoke... I knew what was about to happen next. This was the mutant Eve was referring to as the Core. If I deal this thing damage, that should weaken its hold over them bit by bit. I gotta find a way to get Eve out of here, and then destroy SOPHIA. I can't fail now. It's not an option.) This is it... I can do this!
— Jason • Blaster Master Zero
Jason: Eve!! Are you alright?!
Eve: ... Uuh...
Jason: (She seems to be unconscious, but otherwise unharmed. Now that the Core's power has weakened... I was able to tear off the appendages that were holding Eve captive and lift her out of the cockpit. Now we gotta hurry back to SOPHIA Zero.)
— Eject
All that's left now is to destroy the Core... Here we go, SOPHIA Zero!
— Jason • Blaster Master Zero
Wha...? I...
— Eve • Blaster Master Zero
Eve: (That's right, I found the Core, and flipped SOPHIA's self-destruct switch... but then SOPHIA got taken over... possessed... I fought desperately, but there was nothing I could do... I couldn't stop it from taking over everything. I made a choice, to protect you snd this planet... But in the end, I couldn't do anything. In a cruel twist of fate, SOPHIA ended up becoming a tool that would be used to destroy the planet. My senses were completely dim, but somehow I heard a voice that there should have been no way in the world I could hear...
Jason: "Eve, Are you there?! Please answer me!!"
Eve: Jason...? Is that... you? Why... are you... here? (I think my memory circuits are failing. There should be no way that he could be here. Yeah, this is... just an illusion. He got so worried that he came here.) ... Don't come... any closer... (Even if he's just an illusion, I can't let the Core take him over. Damn, I can't move anything from my head down. I definitely do not want him to see me like this.) I'm so sorry... after all you did for me... In the end... I wasn't able to protect you... or anyone else... There's no way to stop the Core now... ... Please, Jason... Destroy SOPHIA and me...
Jason: "What?! There's no way I could do something like that!!" "... I won't let you die!"
Eve: It has completely taken over SOPHIA... we can't take it back... I don't... want to see SOPHIA destroy this planet... (Although, there's no point in me asking an illusion to do this. But... just in case that really is him...) So, please... destroy us...
— Remembering
Eve: (Then, all of a sudden...)
Jason: Eve, open your eyes! Eve!!
Eve: (I was awakened from my nightmare.)
— The nightmare is over
Eve: Ja-... Jason...?
Jason: Eve... Thank goodness...
Eve: Why are... you here...? That... wasn't a dream...?
Jason: Hm? I'm not sure what dream you're talking about... but more importantly, are you injured? Does anything feel out of place? The Core is destroyed, but I'm worried about what that thing might have done to you.
Eve: I see... So, it wasn't a dream... Don't worry, I'm alright. But, how were you able to get here, Jason...?
Jason: That was all thanks to SOPHIA Zero and Fred.
Fred: *ribbit ribbit*
Eve: SOPHIA Zero... You mean... this machine?
Jason: To be honest, I don't know much about it either. But, Fred can send intel all the way back to your home planet, right? Maybe, just maybe, since they learned about the Core from Fred... They used Fred's wormhole to send SOPHIA Zero to Earth.
Eve: "They"...?
Jason: Eve... there's something I want you to see.
Eve: Is this some kind of message?
Jason: Yeah.
SOPHIA: "To our precious daughter: Please use this machine to protect them."
- Kane Gardner
- Jennifer Gardner
Eve: Oh...
Jason: Perhaps they sent SOPHIA ZERO not just to help destroy the Core, but also for you, Eve. To help keep you safe.
Eve: ............ ...... I'm sorry, Jason. Could you please... hold me for a bit?
Jason: ... Yeah.
Eve: ...... Thank... you...!
— Thank you
Jason: I guess it really is all over now...
Eve: Yeah... and you were the one who made that happen. I wasn't able to do it by myself... It's because of you I'm here now. You were there for me, supported me, in ways that I will never be able to fully repay you for, so... I need to tell you this... and I'll happily say it a million times: Thank you. Thank you so much.
Jason: (She showed me the most beautiful smile I had ever seen. More importantly though, she looked so... happy. This is the smile I always wanted to see from her: A glowing smile, straight from the heart.) Eve... I have something I need to tell you too...
— Smiles Under the Blue Sky
A map of the Alternate Dimension Area (Press R on the Weapon Select Screen to view)
— MAP 9 • Blaster Master Zero

Trivia[]

  • Area 9 is the only Area where the Receiver picks up a signal even while in EX Character Mode.
    • It is also the only Area where Receiver usage is mandatory; the Area Portal to the three Key-locked shutters, which is initially intangible, must be permanently stabilized with the Receiver before SOPHIA ZERO can pass through it.
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