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BLASTER MASTER ZERO ORIGINAL SOUNDTRACK is the official soundtrack of Blaster Master Zero. It was composed by Inti Creates' internal sound team, III, under the supervision of Sound Director and Lead Composer, Ippo Yamada. The soundtrack was also released in North America by Limited Run Games and was included in Blaster Master Zero Classic Edition and Blaster Master Zero 1 & 2 Collector's Edition for the Nintendo Switch and PlayStation 4.

Track List[]

Disc I (62:43)[]

  1. Black Box - 1:53
    (Composed by Ippo Yamada, Arranged by Tatsuhiko Kasuga)
    - Plays during the opening prologue, post-boss battles, and during dialogue sequences.
  2. Blaster Master Zero - 2:41
    (Composed by Ippo Yamada, Arranged by Tatsuhiko Kasuga)
    - Title screen/main menu theme. Also plays during the game's ending credits (both True and Normal Endings).
  3. The Underground Adventure Begins - 2:09
    (Composed by Naoki Kodaka, Arranged by hally, Ryo Kawakami)
    - Plays during SOPHIA III takeoff sequence and serves as the background music (BGM) for Area 1-Forest Area (Side-View Mode). Newly arranged version of Naoki Kodaka's original Area 1 composition from MetaFight/Blaster Master.
  4. Fire the Blaster Rifle - 2:29
    (Composed by Ippo Yamada, Arranged by Tatsuhiko Kasuga)
    - Plays as the BGM for Areas 1 and 2 dungeons (Top-Down Mode).
  5. Encounter - 3:32
    (Composed by Ippo Yamada, Arranged by Tatsuhiko Kasuga)
    - Plays as the battle theme for mini-boss encounters.
  6. Huge Mutants - 1:01
    (Composed by Ippo Yamada, Arranged by Ichiro Kato)
    - Tense foreboding theme that commonly plays prior to a boss battle or when some catastrophic event is about to occur.
  7. The Mutant's Lair - 1:30
    (Composed by Ippo Yamada, Arranged by Bun)
    - Plays during big boss battles. It is first heard during Jason's fight with Mother Brain.
  8. Search the Ruined City - 2:15
    (Composed by Hiroaki Sano, Arranged by Ichiro Kato)
    - Serves as the BGM for Area 2-Residential Area (Side-View Mode).
  9. NORA-2057: Eve - 1:49
    (Composed by Ippo Yamada, Arranged by Tatsuhiko Kasuga)
    - Eve's Theme. Initially plays when Jason first discovers her in Area 2 upon defeating Crabullus.
  10. Moebius Engine - 2:16
    (Composed by Hiroaki Sano, Arranged by Ichiro Kato)
    - Plays as the BGM for Area 3-Industrial Area (Side-View Mode).
  11. Next Level - 2:40
    (Composed by Hiroaki Sano, Arranged by Tatsuhiko Kasuga)
    - Plays as the BGM for Areas 3, 4, 5, and 6 dungeons (Top-Down Mode).
  12. The Wretched Waterworks - 2:00
    (Composed by Aoi Takeda, Arranged by Ichiro Kato)
    - Plays as the BGM for Area 4-Waterworks Area (Side-View Mode).
  13. The Abyssal Seas - 2:19
    (Composed by Hiroaki Sano, Arranged by Bun)
    - Serves as the BGM for Area 5-Man-Made Sea (Side-View Mode).
  14. Frigid Glacier - 2:38
    (Composed by Hiroaki Sano, Arranged by Tatsuhiko Kasuga)
    - Plays as the BGM for Area 6-Glacier Area (Side-View Mode).
  15. Jason's Resolution - 2:09
    (Composed by Aoi Takeda, Arranged by Ichiro Kato)
    - Plays as the BGM for Areas 7 and 8 dungeons (Top-Down Mode).
  16. Full Acceleration Blast - 2:49
    (Composed by Hiroaki Sano, Arranged by Tatsuhiko Kasuga)
    - Plays upon defeat of the Skeleton Boss in Area 7, just as Jason is about to enter Area 8. Also plays during Jason's discovery of Sophia Zero, just prior to entering Area 9.
  17. Planet Eater - 2:19
    (Composed by Aoi Takeda, Arranged by Ichiro Kato)
    - Serves as the BGM for Area 7-Planetary Depths Area (Side-View Mode).
  18. The Grotesque Labyrinth - 2:52
    (Composed by Hiroaki Sano, Arranged by Tatsuhiko Kasuga)
    - Plays as the BGM for Area 8 (Side-View Mode).
  19. Evil Unchained - 0:38
    (Composed by Ippo Yamada, Arranged by Ichiro Kato)
    - Intense piece that plays just prior to Jason's fight with the Multidimensional Overlord.
  20. Multidimensional Overlord - 2:29
    (Composed by Ippo Yamada, Arranged by Ichiro Kato)
    - Plays as the battle theme during the fight with the Multidimensional Overlord, which in turn also serves as the final battle theme if pursuing the Normal Ending of the game.
  21. Emerging Victorious - 1:16
    (Composed by Ippo Yamada, Arranged by Tatsuhiko Kasuga)
    - Plays upon Jason's defeat of the Multidimensional Overlord.
  22. Eve's Deception - 1:25
    (Composed by Ippo Yamada, Arranged by Tatsuhiko Kasuga)
    - Plays during the Normal Ending epilogue as Eve explains what she must do to stop the mutant core.
  23. Tears Under the Night Sky - 1:40
    (Composed by Ippo Yamada, Arranged by Tatsuhiko Kasuga)
    - Plays when Jason awakens from his unconscious state to discover that Eve has disappeared to face the mutant core herself following the fight with the Multidimensional Overlord.
  24. Memories of the Metafight - 2:51
    (Composed by Hiroaki Sano, Arranged by Ichiro Kato)
    - Serves as the BGM for Area 9-Alternate Dimension (Side-View Mode).
  25. Shattered Bonds - 2:52
    (Composed by Hiroaki Sano, Arranged by Ichiro Kato)
    - Plays while inside the Area 9 dungeon (Top-Down Mode).
  26. INVEM MA-XX - 2:25
    (Composed by Aoi Takeda, Arranged by Ichiro Kato)
    - Plays during the final battle with Invem Sophia (Side-View Mode), which also serves as the true final battle of the game.
  27. Smiles Under the Blue Sky - 3:12
    (Composed by Kotaro Yamada, Arranged by Tatsuhiko Kasuga)
    - Plays during the True Ending of the game upon Jason defeating Invem Sophia and rescuing Eve.
  28. Expand the Arsenal! - 0:04
    (Composed by Ippo Yamada, Arranged by Bun)
    - Item collect jingle for picking up a new component or subweapon for SOPHIA III or Jason.
  29. Power Up, Sophia! - 0:06
    (Composed by Aoi Takeda, Ippo Yamada, Arranged by Bun)
    - Item collect jingle that plays when picking up a Life Up powerup.
  30. Jason's Resolution [squarewavy edition] - 2:16
    (Composed by Aoi Takeda, Arranged by Tatsuhiko Kasuga)
    - Rearranged version of Jason's Resolution (Track 15) that appears exclusively on this soundtrack.
  31. Mutant Alert - 0:08
    - Warning alert sound effect that plays prior to every mini-boss and big boss battle (Enemy Code display).

See Also[]

External Links[]

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