Planet Stranga is the centerpiece planet of Area E, and is the fourth main stage overall in Blaster Master Zero 2.
Geography & Biology[]
“ | Eve: I was just analyzing the local plant life... It looks like many of the plants here are poisonous to mutants. Since the planet is overflowing with plants, it's as if the planet itself is poisonous to them... The poison affects their nerves, and in some cases, their genes. Jason: No wonder their evolutions and behavior are out of whack. |
— "Planet Stranga" Eve Chat |
Stranga is completely covered in strange flowers and plants, some of which generate bodies of water suspended mid-air, snatch Gaia-SOPHIA when Jason leaves it unattended, or even grow legs and walk about the terrain. The local flora are poisonous to mutants, affecting their nerves and sometimes even genetics - even Eve is adversely affected to a degree given her level of mutant corruption. As far as inorganic features are concerned, passages within Stranga's depths are blocked off by hard rocks which are vulnerable only to Drill Smasher charges (and Rising Cyclone columns when playing as Copen), and certain rooms contain glowing magenta surfaces which are hazardous only to G-SOPHIA and its crew.
Drive around Stranga and you will find mutants with flowers growing from their bodies. These mutants are completely docile, and will not react even if you begin shooting them (some obstruct passages and they still hurt on contact, so destroying them is still necessary). Still other mutants have been altered by Stranga's plant life, but not pacified: some of the ever-present Mutant Attacker quadrupeds have ballooned to double their size, a species of turret fires out small recovery Capsules instead of their normal bullets, rainbow bird-like mutants appear which resist G-SOPHIA's armaments but are destroyed in one shot by Jason's Blaster Rifle, and within the planet's cavernous depths lie mutants camouflaged as Capsules and Retry Points.
Top-down view dungeons on this planet feature tough rock barriers, usually guarded by mutants which periodically warp in to harass Jason. These barriers are highly susceptible to specific elemental attacks and will be destroyed in one shot when hit by the element matching their color. Namely, red barriers are weak to fire attacks (Torch Bomb), yellow barriers to lightning attacks (Flash Striker), and blue barriers to ice attacks (Absolute Comet)
Inhabitants[]
Planet Stranga is the domain of Kanna, pilot of NORA MA-06 Eir. She tends to be a bit stubborn and in the habit of "so totally not listening," requiring diplomacy to be conducted through her Support Droid Kenwood and their Support Lifeform Yacopu. Due to a previous altercation with a "silver-purple ship", her first encounter with Jason and Eve boils down to "shoot first, ask later".
Unlike other planets inhabited by mutants and protected by Metal Attackers, Kanna and Eir are not directly opposed by a Mutant Boss. Cerbeboss was adversely affected by the bizarre conditions on Stranga and prevented from making its nest there, and dispatches its mutant spawn to the planet from Planetoid E-3, which ricochets madly around the sector's local space instead of keeping to a circular or elliptical orbit.
Bosses[]
Items[]
- Dungeon-1: Planetoid Map E-1
- Dungeon-2: Life Up
- Dungeon-3: Repulsion Upper
- Drill Smasher
- SP Up
- Extra Bullit (Copen only)
- Planetoid Map E-2
- Planetoid Map E-3
- Emblem - EIR (Jason only)
Etymology[]
"Stranga" is a word in Esperanto that means "strange". This references how Planet Stranga features unusual phenomena not found in most other locations.
Related Quotes[]
“ | Eve: I was just analyzing the local plant life... It looks like many of the plants here are poisonous to mutants. Since the planet is overflowing with plants, it's as if the planet itself is poisonous to them... The poison affects their nerves, and in some cases, their genes. Jason: No wonder their evolutions and behavior are out of whack. |
— "Planet Stranga" Eve Chat |
Trivia[]
- Stranga and its inhabitants are an extended reference to Sunsoft's 1992 Game Boy puzzle-platformer Trip World. Blaster Master Zero 2's design documents note that the planet's puzzle elements are a reference to this, hoping it would "test player's skills like silly games of bygone days" akin to Trip World.
- Early in development, Stranga was planned to be an aquatic stage, with Kanna similarly themed to be a shark. It is unknown whether this idea was conceptualized before or after Inti Creates decided to use Trip World as inspiration.