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Alternatively, the player can defeat Skeleton Boss in a more traditional sense. The best strategy is to place a [[Shield Mine]] in front of its head and start shooting [[Crusher Shot]]s diagonally up at it at point blank range, only stopping to replenish the Shield Mine when it terminates; Warhead Missiles can additionally speed this up if desired. |
Alternatively, the player can defeat Skeleton Boss in a more traditional sense. The best strategy is to place a [[Shield Mine]] in front of its head and start shooting [[Crusher Shot]]s diagonally up at it at point blank range, only stopping to replenish the Shield Mine when it terminates; Warhead Missiles can additionally speed this up if desired. |
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− | In [[Boss Blaster Mode]], there are no longer any steps or elevator on the left side; the terrain is completely flat, although the spikes on the ceiling are still present. As there is no longer any place to easily hide, |
+ | In [[Boss Blaster Mode]], there are no longer any steps or elevator on the left side; the terrain is completely flat, although the spikes on the ceiling are still present. As there is no longer any place to easily hide, The Shield Mine as point blank range is the best strategy in said mode unless playing Co-op Boss Blaster Mode, in which case Acceleration Blast can be used by one player while the other drops a Shield Mine. |
In [[Area 9]], the first Skeleton Boss has reduced health. Furthermore, [[Sophia Zero|SOPHIA Zero]]'s weapons are significantly stronger than SOPHIA III's, requiring only 2-3 shots from most weapons to take it down. |
In [[Area 9]], the first Skeleton Boss has reduced health. Furthermore, [[Sophia Zero|SOPHIA Zero]]'s weapons are significantly stronger than SOPHIA III's, requiring only 2-3 shots from most weapons to take it down. |